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APM STARCRAFT PROFESSIONAL
All about the StarCraft games and professional scenes surrounding them. JulyZerg iirc had the highest peak APM of around 800 or so on televised games. No, Flash had rather low-ish APM compared to other pros. His hands are called 'god hand' for a reason. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. I think 'flash' has the highest APM in starcraft. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
APM STARCRAFT HOW TO
I need to do this more often.Īnother trick that I rediscovered from watching a replay with AiurAdun was how to split the SCVs properly in the opening minutes of the game. force yourself to play more efficiently/better, dont worry about faster. i suppose the analogy ends in that you can gain apm, but you should do what comes naturally and not try and force yourself to play faster. helps but you have to make good use of it and its not worth fretting over very much. Real APM is the capacity to handle X tasks, while nominal APM is just how many things you clicked. The benefit being that I can still watch the combat and adjust that if need be. apm in starcraft is like height in basketball. Answer (1 of 2): I would like to first start off saying that real APM represents a CAPACITY, while the APM that one is shown at the end of the game is not. Even when in battle I press 9, see if anything needs to be queued, put stuff in queue if necessary and so on. I now use 0 for my ComSat, 9 to 4 for unit producing buildings and 3 to 1 for unit groups. Hotkeys allows you to keep producing stuff even when your attention is on your units. Just pressing random keys would make it too easy.Īnother, and I think much more valuable lesson he taught me, was to use hotkeys more. I think I'll make it my goal to get my APM up to around 75 soon and without cheating. I even think 119 is higher than strictly necessary, although Gergõ argues that it keeps you on your toes to have a constant high APM, even when it is not absolutely necessary, to play the game well. Some players have APM in the 3-400 range and that is just plain silly. Now I don't think that a high APM rate is all good. And actually that is quite good for me, cause I can see that many of my old games have APMs around 55. His APM was 119 in the game and mine was a lousy 62. All about the StarCraft games and professional scenes surrounding them.
The graph above show his APM at top and mine at the bottom in a recent game we played. For example, games like StarCraft and Age of Empires require players to multitask in real-time. I kinda knew it already, but he led my attention back to the fact that those who has more action per minute, get more done than those of us who have less. APM applies to several different games, but it is most beneficial in real-time strategy (RTS) games. Well not everything, but surely a lot as my new cyber-friend L.Gergõ has taught me.